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Cynthia Benedict
Principal

118 E. Main St.

Port Jervis, NY 12771

(845) 858-3148

 

 

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Science teachers connect digital games to learning

POSTED: JAN. 6, 2011

Photo of The Ruby Realm Nintendo Dsi game. Fun. Addictive. Awesome. That’s what Port Jervis seventh graders are saying about the Nintendo Dsi game they got to play recently in science class.

The students in Megan Wieboldt and Tricia Keniston’s class spent hours playing a game called The Ruby Realm, which took them through multiple levels of maze-like passages and challenging obstacles. The students played the handheld game in school and were even able to bring it home with them.

Photo of seventh graders learns about photosynthesis while playing a handheld game.But, the class was more than just fun and games. The Nintendo Ruby Realm game was developed by researchers from the Education Development Center (EDC) to help Middle School science teachers provide students with a better understanding of the process of photosynthesis. The digital game was specifically designed to engage students in activities that require them to use reasoning and other thinking skills to explore a variety of topics related to photosynthesis.

The handheld game and supplemental materials were provided to Port Jervis Middle School class at no charge from the EDC’s Center for Children and Technology. Wieboldt, Keniston and fellow faculty member Heather Robinson are three of the teachers selected from around the state to participate in the Center’s ongoing study of how game-based systems can be used to help middle school students grasp challenging scientific concepts.

Photo of Tricia Keniston assisting a student with game.The study, which is funded by the U.S. Department of Education, divided the class into two control groups. Wieboldt and Keniston were assigned to the “intervention” group, which used the handheld games to supplement the regular science curriculum. As part of the control or “business as usual group,” Robinson did not receive the digital tools. She had to use traditional methods to teach the photosynthesis unit.

The goal of the study is to determine if the students who used the game-based systems show a significantly better understanding of photosynthesis. The results will be determined through short standardized tests and the tracking system embedded in the Nintendo games.

Photo of two students working together to resolve a challenge encountered on the science game.While the official results will not be finalized until the EDC’s research is completed, Wieboldt feels her science students benefited from playing the digital games. Growing up in a technology-rich environment, handheld digital games and phones are a major part of this generation’s lifestyle. “The games kept the students engaged and motivated them to follow the assignments,” she said, noting that technology clearly makes an impact on student learning.


 

 

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